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How to make sudoku game in emu8086
How to make sudoku game in emu8086









You don't want any instructions from the include file to come before this important jmp main. COM file and the jmp main must be the first instruction on the execution path.

how to make sudoku game in emu8086

The org 100h tells that you're compiling for a. You've said that there's no problem with this include file, but I would advice you to put the include below the jmp main instruction. In the main part you have in order: num1, num0, offset resultīut in the proc you have in order: num2, num1, result_p To make your life easier you should be consistent when naming your variables. Best just use a single pair of when addressing memory. (instead of jumping to main it jumps to the function max etc.) And before you say there might be a problem with 'magshimim.inc', there isn't, it works in other files.

#How to make sudoku game in emu8086 code

I don't know why EMU8086 would accept these redundant square brackets. When I press emulate it takes a really long time to compile the code and when it is compiled it works weirdly incorrectly. The solution is to jump to the _num1_not_bigger_num2_ label. When the outcome of the comparison is greater than you fall through in the code beneath, but when the outcome is not greater than you jump to the self-same code! That clearly can't work. This leads to these corrected equates: result_p equ 8 When the instruction mov ax, is executed the stack contains the following (from lower addresses to higher addresses): Old AX Your program doesn't work because you're using the wrong offsets to retrieve the procedures arguments! store offset of parameters relative to bp It stores the biggest number in the address. This function gets 2 numbers and an address. Goddamnit, why have I started playing Factorio I knew the game was gonna be addicting as hell, and yet here I am :( rant the factory must grow rip me. (instead of jumping to main it jumps to the function max etc.)Īnd before you say there might be a problem with "magshimim.inc", there isn't, it works in other files. You may assume the two numbers do not contain any leading zero, except the number 0 itself. The digits are stored in reverse order, and each of their nodes contains a single digit.Add the two numbers and return the sum as a linked list.

how to make sudoku game in emu8086 how to make sudoku game in emu8086

When I press emulate it takes a really long time to compile the code and when it is compiled it works weirdly incorrectly. You are given two non-empty linked lists representing two non-negative integers.









How to make sudoku game in emu8086